FableMs JumpQuest
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FableMs JumpQuest
FableMs JumpQuest
You take a map (let's say, Henesys Hunting Ground I, for example) and you change it completely by coding the map.
You can put ropes, grounds, ladders, elevators and other JQ elements.
You can expand the map also by coding.
At the end of the FMSJQ, put a very strong mob (let's say: a level 100 mob), with double HP.
When the mob is dead, it drops extremely rare items (Coke Items, Nx Cash Items etc...).
Everyone gets at least 5 million EXP + 1 billion Mesos.
The Players Can't Do This in FMSJQ
1. At the progress of the FMSJQ (until the mob), the players can't use Haste, Rush or anything else that makes them fast.
2. In the mob section, the players can't use skills (due to dcs).
3. Beginners aren't allowed to the FMSJQ (they will just die on the start of the mob).
The Players MUST Do This in FMSJQ
1. Clerics+ must have a 6 member Party, or they aren't allowed.
2. Higher lvls help lower lvls (lets say for example: lvl 90 helps a lvl 30).
3. GMs and Admins must watch over for dcs, bugs, crashes and other suckish elements to provide the best quallity of JQ.
4. GMs and Admins must be referees in the whole FMSJQ.
Hope you like it, Dawnless.
Bdw, it's all my idea.
You take a map (let's say, Henesys Hunting Ground I, for example) and you change it completely by coding the map.
You can put ropes, grounds, ladders, elevators and other JQ elements.
You can expand the map also by coding.
At the end of the FMSJQ, put a very strong mob (let's say: a level 100 mob), with double HP.
When the mob is dead, it drops extremely rare items (Coke Items, Nx Cash Items etc...).
Everyone gets at least 5 million EXP + 1 billion Mesos.
The Players Can't Do This in FMSJQ
1. At the progress of the FMSJQ (until the mob), the players can't use Haste, Rush or anything else that makes them fast.
2. In the mob section, the players can't use skills (due to dcs).
3. Beginners aren't allowed to the FMSJQ (they will just die on the start of the mob).
The Players MUST Do This in FMSJQ
1. Clerics+ must have a 6 member Party, or they aren't allowed.
2. Higher lvls help lower lvls (lets say for example: lvl 90 helps a lvl 30).
3. GMs and Admins must watch over for dcs, bugs, crashes and other suckish elements to provide the best quallity of JQ.
4. GMs and Admins must be referees in the whole FMSJQ.
Hope you like it, Dawnless.
Bdw, it's all my idea.
Re: FableMs JumpQuest
it wouldnt work because the only one who can code its CoRn and we should restart the server everytime for a JQ theres specials map for Jump Quests
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
if we do jump quests it will be ola ola or physical fitness or created jump quests with mobs in the way
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
or created jump quests with mobs in the way
that's better then other JQs i know..
mabey you can put strong mobs at the time?
Re: FableMs JumpQuest
we need to put mobs that everyone can kill them because it will be unfair for other players
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
unfair how? the server has 90% over lvl 50, cause' of the high rates.
this would be a cool idea of event, that every mob has like 60k hp, and drops something like 10mil each time..
everyone will play this JQ, i swear.
this would be a cool idea of event, that every mob has like 60k hp, and drops something like 10mil each time..
everyone will play this JQ, i swear.
Re: FableMs JumpQuest
it would be better with mobs that you cant kill it will lag less and if we put 60k hp monsters the 1st will kill the mob and others will pass easier dunno if you understand
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
mabey you could arrange somekind of mob that really has over 200k hp, like snail or something,
and that will be the event, u know, just to kill that mob.
the prizes will be lets say Nx Cash Items..
and that will be the event, u know, just to kill that mob.
the prizes will be lets say Nx Cash Items..
Last edited by MetaLegacy on Mon Sep 28, 2009 11:28 am; edited 1 time in total
Re: FableMs JumpQuest
general events will be JQ's, Mob Summon, Bosses and like OX event
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
anyway ima go play cya
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
ok.. then my idea sucks... (lol)
ill have to think better next time..
oh well.. Admins u can lock the thread..
ill have to think better next time..
oh well.. Admins u can lock the thread..
Re: FableMs JumpQuest
i didnt said it sucks just unfair for some players but lets see that sweet will say
Lightwin- Master
- Posts : 126
Join date : 2009-09-20
Location : GM Map
Re: FableMs JumpQuest
People should quit making an events where will be alot people.
It will just cause people DC or error 38 becouse theres major bugs that will dc people.
It will just cause people DC or error 38 becouse theres major bugs that will dc people.
Linda- Jr. Master
- Posts : 45
Join date : 2009-10-07
Re: FableMs JumpQuest
Hmm JQ can work it did today in the pet park.
It only start to dc after the even finshed
It only start to dc after the even finshed
iPokeYou- Master
- Posts : 135
Join date : 2009-09-29
Re: FableMs JumpQuest
Yes but i suggest when making a JQ using skills in map would be blocked + no pets/effects > Mouse aint working.
Linda- Jr. Master
- Posts : 45
Join date : 2009-10-07
Re: FableMs JumpQuest
To put ropes, grounds, ladders, elevators and other jq elements in a map you need to edit the wz and when you edit the wz every1 needs to re download the entire wz and that would make this a custom wz server
AngelRay- Posts : 1
Join date : 2009-10-09
Age : 31
Location : Canada
Re: FableMs JumpQuest
Edit for Angelray > and you also should replace the new wz with the old one after + some people have slow internet connection like (1mega) and it would take like 10mins to download it + 1min moving the wz's around.
Linda- Jr. Master
- Posts : 45
Join date : 2009-10-07
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